Das Semester startet mit einem gemeinsamen Essen, dem selbstgefangenen Braten oder einer wertschätzenden Lebensmittelpräsentation in der Küche. Im „Design-Theater“ überprüfen wir erste Konzeptansätze.
Read MoreWir freuen uns über die erfolgreiche Beantragung des BMBF-Projektes "proTACT" (User Experience Prototyping for Tangible Interaction) und den Projektstart!
Read MoreDanke für interessante Beiträge, viel Feedback und gute Gespräche. Wir sehen uns nächstes Jahr in Bremen!
Read MoreThe way we use and experience an interactive product is a dynamic process. Surprisingly, only a very small number of studies in the context of Human-Computer Interaction (HCI) attempt to track and explain changes in behavior and experience over time. The present paper introduces CORPUS (Change Oriented analysis of the Relationshipbetween Product and USer), an interview technique to reconstruct changes in user experience over a period of morethan one year.
Read MoreSarah Diefenbach, Matthias Laschke, Claudia Nass from our cooperation partner IESE, and from the Daniel UllrichTechnical University Darmstadt will present on this year's NordiChi 2010 in Iceland. Monday, October 18., 11:00: DESIGNi – A Workbench for Supporting Interaction Design by Claudia Nass, Kerstin Klöckner, Sarah Diefenbach, Marc Hassenzahl. This is a result of the FUN-NI project.
Read MoreThe Repertory Grid Technique (RGT) is a method of elucidating the so-called personal constructs (e.g., friendly–hostile, bad–good, playful–expert-like) people employ when confronted with other individuals, events, or artifacts. We assume that the personal constructs (and the underlying topics) generated as a reaction to a set of artifacts mark the artifacts’ design space from a user’s perspective and that this information may be helpful in separating valuable ideas from the not so valuable.
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