Check out the latest feature about our "Pleasurable Troublemakers" at fastcodesign.com.
Read MoreWe all know people, who seem to have all the "good" habits: Taking the bike instead of the car or showering only briefly and only cool.
Read MoreBased on our Note at CHI'12, The Chocolate Machine arouses some interest. Marc talked to Drake Bennett of BloombergBusinessweek. Additionally, Tim Manners of Reveries.com posted an short note about the Chocolate Machine. Additionally The Food Chanel posted some lines about the Chocolate Machine.
Read MoreTransformational Objects aim at facilitating the realization of actions people find worthwhile, but hard to implement. To do so, the objects comments on our actions the very moment we may fall prey to a temptation. The object creates friction – but in a playful, slightly mocking way. Learn more ... Episode 3: Greenstuff Glory by Constanze Schlüter
Read MoreThis year we were invited to present our Transformational Objects at the e culture fair 2011 in Hasselt, Belgium.
Read MoreI am excited ... to speak at the TEDx event on Moral Persuasion on the 8th of November at the Utrecht Hogeschool on "Transformational Objects and an Aesthetic of Friction".
I was really there ... Proof is courtesy of my friends from Design and Emotion.
Read MoreReto Wettach is organizing Games, Life and Utopia for November 11th, 2p.m. at the University of Applied Sciences Potsdam (FHP) and I will be a part of it.
Read MoreUnser i-com Themenheft zu Persuasiven Technologien ist da!
Read MoreUnsorted mail, overfull garden sheds, disheveled desks – we all know this kind of mess. Now and then, we sort the mail and clear the desk not only to be able to find things again but also to satisfy our psychological need for order and security.
Read More"Persuasive Technologies" und "Gamification" erforscht den Einsatzinteraktiver Produkte mit dem Ziel, das Verhalten und die Einstellungen von Menschen gezielt zu verändern. Dabei gilt es eine Reihe von Aspekten zu berücksichtigen: von allgemeineren ethischen Fragen oder der Frage, was Motivation überhaupt ist, bis zur Gestaltung konkreter Produkte, ihrer Akzeptanz und der Messung ihres Erfolgs.
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